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Call of Duty Black Ops & kids

Does this video accurately depict the ill effects of first-person shooter games on children...and families all across America....?


What MUST our society or government do in response to this "crisis"? Will the government go after the game manufacturers?(plenty of money there, right)

Is this really what leads people to actually murder innocent people in real life, with real guns?

After all, this is the national discussion; right? This is what Christian talk radio blames, this is what the media reports Adam Lanza was doing all the day long, in seclusion?

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Game grabbers...

are just as bad gun grabbers.

A bunch of nanny statists trying to impose their will on others.

Reminds me of the idiots who wanted to ban Rock music.

The ironic thing is the people who want to ban violent video games, are really the violent ones.

They want to use government force against peaceful people.

Check out the Laissez-Faire Journal at LFJournal.com

"The State is a gang of thieves writ large." - Murray Rothbard

This shows nothing, could

This shows nothing, could have reacted the same way playing Madden.

west coast bump...

FULL DISLOSURE: half of this video is acting yes, the little guy does want to play, and gets frustrated when he is getting beat...but...we then sought to turn a negative into a positive by making a video to compete with all the other meltdown videos that get half-a-million views on YouTube.

This is why I put it in the humor section on the DP.

It was a good opportunity to teach the little man, "it's just a video GAME, don't be like those other kids who have REAL meltdowns"( into their college age years )...

[ did these guys earn an Oscar? ]
...and let's reverse the downvotes, now that you know more than half of this was scripted...

Blaming games is placing blame on the wrong party

It's the responsibility of the parents to ensure their children (especially if mentally ill) are playing games and watching TV/movies that are appropriate for them.

Anyone else who is out of the age range to have someone else restrict what they do and they end up committing drastic actions were going to snap regardless.

With cases like Adam Lanza we have to inspect what the differences are between him and other children who aren't fueled to commit the actions he did.

Adam played video games and he was mentally ill.
Most children play video games, even violent ones.

The area that is similar is that Adam and children around the world play video and where they differ is that Adam was mentally ill while they aren't.

Christian groups use opportunities like this to attempt to ban things they find immoral. Which is sad because banning shows and video games won't do jack shit.

Day in an day out on the computer harmful to all participants

Adam Lanza spent a week in his basement on the computer before his rampage, the terrorist in Norway 6 months day and night then moved to the country to practice with guns and explosives. The Virginia Tech murderer life was falling apart as his computer skill soared. If it wasn’t for the James Holmes switching from playing rock star hero, usually getting more cheers then his best friend playing Guitar Hero, switching to playing a Batman villain when he was about to be evicted and no longer be able to be a computer cheered rock star that this country decided to stop blaming violent video but instead guns or gun free zones. .

As for so called normal kids with computertostis,Tyler Rigsby collapsed from dehydration after 4 days straight. Chris Staniforth died after working hard toward a permanent job in computer design.

Yes in the last generation some watched TV day and night but did a little moving during the commercials, when the real world intruded. Such breaks in computer games would stop death by blood clots and a little reality at regular internals might stop the Batman type rampages as well especially if the cheering was stopped by a commercial in Guitar Hero as well.

I suspect however instead of blaming the computer there will be another prohibition period this time with banning guns not booze. It will come with the next rampage similar to the Capitol Beltway sniper attacks which can't be blamed on gun free zones.

Please join in in standing up to worshiping technology,


Daily Paul


In Philly PA RichardKanePA

Jefferson's picture


have to admit that the multiplayer aspect of these games is very intriguing. There is nothing like competing against another human brain in real time face paced action. Working as a team and communicating to complete an objective is even more fun, especially with people from around the world.. It's too bad our REAL military conflicts couldn't be solved this way.
I don't have "Black Op's" but had the initial "Call of Duty Modern Warfare." I rarely rarely play it. It's usually when my nephews come from Italy to visit during the summer.
That being disclosed, I think there is a bit of a darkside to it. I have heard some of these children on the microphone that sounded like they had pretty crappy parents that used the Playstation as a full time babysitter. It's a billion dollar industry and I don't think some parents are going to restrict based on some ratings sticker on the front. They are wildly popular.
I wouldn't look to the "Government" for any solutions either, as it is my understanding that the military has been heavily involved in the development of these games for a long time. It desensitizes the person from shooting someone "up close." It preconditions them for future conflicts. The gamers of yesteryear are most likely the drone pilots of today.

Here is a bit of history on their development.

The U.S. military has been using video games for training purposes for as long as the medium has existed, starting way back in the 1970′s. The Atari tank shooter game Battlezone was adapted for military use by the Army, and the Marines even had their own version of Doom — appropriately called Marine Doom — which was developed by the Marine Corps Modeling and Simulation Management Office (MCMSMO) in 1996.

By the start of the 21st century, the U.S. Military had more experience with creating video game simulations of modern realistic warfare than did any single private game developer. For literally decades, they had been taking the abstract, mutant-shooter commercial games and adapting them into approximations of real-life warfare.

From the very beginning, a large proportion of these ultra-realistic games have featured fighting arising from or related to the 9/11 terrorists attacks, but this is in large part an artifact of timing. In 1999, the US Army ventured into the original video game development with the creation of the Institute for Creative Technologies (ICT), a joint Army/University of Southern California project. It was about the time these early military video game ventures came to fruition that the wars in Afghanistan and Iraq started, thus games that were heavy on the realism consequently got set there.

The first major game of this genre was America’s Army (2002), which serves as both propaganda and a recruitment tool for the U.S. Army. The game’s missions featured highly realistic scenarios, recreating U.S. military options in Afghanistan, a war that had begun scarcely months before the game’s release:

Thank you Jefferson for mentioning the military

Games would be cheaper to make if they didn't have to have hair trigger accuracy to keep up with the ones recuiters shower kids with.

In Philly PA RichardKanePA

and the "development" and marketing of these games...

...by the Defense Department(wars for Israel) is what I want people to tell Christian talk radio!

Electronic babysitter, BAD - absolutely, couldn't agree more...I've seen the same YouTube videos of both kids and young adults have video game MELTDOWNS, and in there you can detect...ummm...there are some maturity issues.

Big brothers poking fun, picking on little brothers; always happens, will never go away, no matter how contemporary the technology.

Stuff like this happened to me when I was a kid...but...it was an outdoor, neighborhood football or basketball game...all the "emotional" factors are the same in my opinion.

If there is an adult there to "manage"(shut the game off when it gets too much), enforce a cooling off period etc. This is "part of growing up"...

I am sure you have a point but why is Joe Lieberman opposing vil


Joe Lieberman opposes violent video like David Axelrod, Sen. Dick Durbin (IL), Gov. John Hickenlooper (CO), Sen. Jay Rockefeller (WV) and Sen. Joe Manchin (WV).

Rockefeller has proposed a bill that would call upon the National Academy of Sciences to study the link between video games and violence

The above quotes are from

In Philly PA RichardKanePA

A 2nd grader getting

A 2nd grader getting outplayed by adults on a game while his brother keeps filming and harassing him... Didn't see that one coming. /sarcasm

What about an adult stalking/attacking a child that kept winning


I dont think the choke was sarcastic

In Philly PA RichardKanePA

The only crisis there is the antagonistic

environment he lives in. The kid is obviously being messed with..The brother probably picks on him about his "skills"..

I had a nephew though that I'd whip the tar out of in games and he'd get pissed too. He's very competitive so I don't think it matters what he was involved in and I don't think video games are a problem.

Maybe the fella needs to be made to go outside for a break. :)

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Those who make peaceful revolution impossible will make violent revolution, inevitable.


...is the.competitiveness & frustration witnessed here any different than the competitiveness & frustration seen in playing sports, either organized or unorganized?


as far as competitiveness video games and basketball are both competitive sports but they require different mental capabilities but they can get frustrating. i play video games all the time but i realize its just a game (entertainment) not reality.

Albert Camus — 'The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.'