3 votes

New UbiSoft Game "Watch Dogs:" PsyOps, Predictive Programming, or Simply a Good Plot based on Current NSA PoliceState Trends?

Kinda like J. J. Abrams/Jonathan Nolan (brother of Christopher Nolan, the director/producer behind the new Batman Trilogy)'s Person of Interest, on Steroids??

Watch Dogs -- E3 2013 Trailer

Published on Jun 10, 2013

Watch Dogs -- 14 Minute Gameplay Demo

Published on Sep 4, 2013

In Watch Dogs, players will be immersed in a living, breathing and fully connected recreation of Chicago.

Watch 14 minutes of Watch_Dogs open world gameplay. Get a sneak peak of seamless multiplayer in action, as Aiden becomes the target and takes revenge on an infiltrating hacker.

Developer: Ubisoft Montreal
Release: 11/19/2013
Genre: Action/Adventure
Platform: PS4/Xbox One/PS3/X360/PC/WiiU
Publisher: Ubisoft
Website: http://www.watchdogsgame.com

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Watch Dogs Walkthrough PS4 Gameplay 【HD E3 2013 Demo Walkthrough】

Published on Jun 21, 2013

Watch Dogs PS4 Gameplay (E3 2013 Sony Press Conference) 【HD】
At E3 2013, Sony really pushed its partnership with Ubisoft. That led to a 33 minute developer walkthrough of the E3 demo for Watch Dogs. If you wanted to know more about Ubisoft's near future open-world game, this is the place.

Watch Dogs on the PS4 looks great, and we can assume that the Xbox One version will look just as good. Both consoles are finally comparable so we might start seeing the end of those silly comparison videos that like to point out how one version has more AA than the other.

If you want more Watch Dogs, check out this leaked video of the game's very interesting multiplayer.

Watch Dogs will be out on November 19 for the PS3, Wii U, Xbox 360 and PC. The PS4 and Xbox One versions will launch with the consoles.

Subscribe now to get the latest gameplay trailers, game teasers, game trailers, videogame walkthrough, cinematic video, top 10, and all cutscenes compilation of video game scenes! 2013.

From Wiki:



The storyline of Watch Dogs game is built around the concept of information warfare, data being interconnected, and the world's increasing use of technology—questioning who exactly runs the computers they depend on. The game is set in an alternate reality version of Chicago, Illinois, which is one of many cities to feature a supercomputer known as a "CtOS" (Central Operating System). The system controls almost every piece of technology in the city, and contains information on all of the city's residents and activities which can be used for various purposes.[15] In the game's universe, the Northeast blackout of 2003 was found to be caused by a hacker, prompting the development of CtOS.[16] The game will follow an antihero named Aiden Pearce, a highly skilled hacker described as a person who uses both "fists and wits."[17] The gameplay demo shown at E3 2012 depicted Aiden's attempt to assassinate a media mogul named Joseph DeMarco, who had been wrongly acquitted on charges of murder.[14]

In demonstration shown E3 2013, the story involves the character 'T-Bone' contacting Pearce for help after he is almost caught stealing an illegal motherboard. T-Bone is forced to leave the motherboard so the police can track the CtOS movement. Pearce rescues T-Bone, but gets surrounded by police, however he is able to hack the power grid to distract the police and escape.[18]

My dearest r3VOL, thoughts? 3...2..1 Go!

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AnCap you are my hero

you always have some of the best posts.

Ubisoft has been dropping the ball lately. Granted all their games have weird twists to the plot. They seem to go one way then flip the script.

The new Splinter Cell is just another propaganda piece to. Even stars hillary look a like as the president. have not completed the campaign so maybe there is a twist at the end. The new Rainbox is as well. They go as far as to portray American "patriots" as terrorists. But again, maybe in the campaign you switch sides at some point. Or maybe they give you a choice on how you want to play. I guess we will see.

its a shame, cause they make good games. All the Assassins Creeds were great.

aw shucks,


yup. While I haven't played any games since PS2, I do keep up with some gaming trends and graphics/game physics tech progression. As such, IMHO, UbiSoft's an interesting case study, because they now own Tom Clancy's VG franchise outright, and have always worked closely w/DoD, along with EA, by virtue of their market presence, and guess, now Activision with the ubiquitous popularity of COD.

It's funny, if you ever actually catch some online interviews with gamedesigners who work on those mil-sim. type games, they actually adopted the 'bearded' shirt/5.11 Tactical cargo khaki 'Tier 1 Operator'-look. Observing such, is both disturbingly hilarious, sickening, and kinda sad, all at once.

Always the vicarious tyranny with nerds. LOL.

I actually knew a few game coders, animators, and designers; some are awake, some sneak in messages, some simply use good current geopolitical zeitgeist as a launch platform for great 'plausible' plots and future geopolitical, extrapolated postulations, and others simply rationalize to themselves that regardless of the very much like Hollywood, video game industry's collusion with govt and especially the Dept of Defense using games, just as they did with Top Gun (for recruitment), the fact that they get to work on cool projects, is good enough to them.

Though, obviously while not equivalent nor on level parity, but suppose in some sense, these game designers who know enough to be Red Pill-ish awake yet continue to rationalize, at least the psychological rationalization/thought process and conscience juggle that go on in their minds, in some sense, is no different than what Werner von Braun and his SS Nazi rocket scientists had told themselves: 'Well, Hitler or not, at least we get to develop rocket tech that will take the ENTIRE HUMANITY out into the Stars...one day, soon!'

Then again, suppose by such stark logic, it's the libertarian equivalent of bugging Stefan Molyneux whenever he hates on Ron Paul: like, 'Hey Stef, if you hate statism so much, why do you still live in Canada? Or have THEIR passport? Or THEIR driver's license? Why do you still drive on govt roads?!!!' etc.


Guess those of us awake are constantly figuring out a way to...HOW to, get out of the system while reconciling the reality that even if one were to temporarily use the system to 'get out of the system,' you're still inadvertently upholding the system, legitimizing the system and in some sense, continuing the system.

Yup, sucks to be awake. LOL.

A perpetual bout of internal core principles vs. external contradictions.

But hey, none of us had a choice in what type of world we were born into, no? ;0)

Predictions in due Time...

"Let it not be said that no one cared, that no one objected once it's realized that our liberties and wealth are in jeopardy." - Dr. Ronald Ernest Paul


To me, it feels more like a modified "ripped from the headlines" type of plot than anything else, it certainly wouldn't be the first time a video game has done this in regards to current events (the GTA series having some of the most notable examples).

The same questions come up with sci-fi series a lot as well. Life imitating art and blah blah.

edit: Also, dystopian futures, totalitarian regimes and total surveillance grids have been staple videogame plots since at least the 80s.

A signature used to be here!


but think it's more of an issue of 'future then,' wasn't so close vs. 'future now,' in the year 2013, in the post-9/11, post-iPod/Google/Snowden-era, which makes the specificity of the game's particular plots and scenarios seem but a few months away...


Well... okay, so at least now, it's not that difficult to plausibly postulate that such things CAN happen, much sooner, than had someone posed such scenarios say...even in the late 1990's even if, hypothetically speaking, had the same computer graphics tech were to have existed, then.

Plus, the upcount in polygons and GPU speeds yielding more 'realism' add to the supplemental sense of immediacy and perhaps even an urgency.

Though of course, whether all that will translate for their actual intended target audience market (13~43yr olds? Though these days it seems there are hardcore gamers even in their late 40's and perhaps even in early 50's) is wholly another matter; in my personal experience with many technologists, just because they're aware of immediate technological implications and progressions of various tech developments and trends, doesn't mean they 'get' the same within a broader plausible geopolitical context: otherwise all the 'smart' people would've moved on from Keynesian econ long ago. C'est la vie.

Though, purely as a game, without all the geopolitical plot blah blah blah, the game still looks intriguing enough.

Do you play modern video games, or own PS3 or plan on getting PS4 or whatever the new version of Xbox will be?

Would a game like this, be something you'd personally be interested in playing, or purchasing?

Predictions in due Time...

"Let it not be said that no one cared, that no one objected once it's realized that our liberties and wealth are in jeopardy." - Dr. Ronald Ernest Paul