Comment: An MMO in which

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An MMO in which

each team has choices to make about money -- public works, taxation, central banking, sound money vs fiat, etc., -- probably wouldn't be enough fun to be commercially viable.

But that's a shame because it would be a fascinating experiment to see how people organize. You've got an AnCap group over here, a socialist group over there. Some want to cooperate with each other, some want to gain by force, some just want to be left alone. Limited resources to make it all realistic.

What do you think would happen? I think the idea of "print as much money as you need" would go out the window quickly. Maybe not even be tried because it's just such a loony idea. Barter using useful resources would win out over fiat money easily.

It would be very instructive I think, if there were a way to make it fun to play.