Comment: Actually, there are two issues here.

(See in situ)

Actually, there are two issues here.

There really are two issues here. I'm glad the first has been resolved amicably enough, with a mutual understanding that - given the English language as it currently exists - it's appropriate to have a certain, if limited, number of C's. (Or, as Jon "imagined," the acceptance of certain two-letter words would help relieve the problem, e.g., "co"... and why not the COMMON abbreviation of as COMMON a word as "company," when the game accepts, for instance, "mor" as the abbreviation of Morocco (!) - a proper noun, no less. How about a little consistency, right?). Okay, anyway... there's *that* issue: *given* the current English language (as per a standard dictionary or, at least, Jon's dictionary), it would be appropriate to have a certain number of "C's" so as to be able to play words that contain that letter. But...

there is an entirely separate second issue you raised - a movement to eliminate "C" from the English language altogether. And... I still say no. If no one else, I think Chris C. (ha, ha!) would also appreciate that the inclusion of "c" is part of a letter's history. Shall we form an "ad hoc" anadrme committee to look into this?

ad hoc

mid 16th century: Latin, literally ‘for this.’

Why, if we formed an ad hok kommittee or even just all went dukk hunting, well, to me anyway, to eliminate the way words naturally developed reflects a form of revisionist history, namely in this instance, that would give credit to an influence of the Nordic and/or Welsh in ways that didn't exist. Förstå? Wow! It's late! Ciao!

When we try to pick out anything by itself, we find it hitched to everything else in the Universe.
~ John Muir