Any Gamers/Programmers Here? An idea...
Although I have played some games, I'm not a "gamer" and so may not have the requisite perspective to know whether this is feasible. If you're a gamer and/or a programmer who can create games, I'd like to hear your thoughts on this...
Action games with lots of shoot 'em up and desperately attempting to reach a goal seems to be de rigeur for games. How about creating a game that is wicked fun, while sending across the important message of fighting for liberty?
The main character would be the player -- they could choose from various avatars (or whatever they call the look of characters) to select one that is closest to themselves (male, female, hair, skin, etc.) to more personalize the play.
The object is to restore the Constitution to its rightful place: as supreme law of our land.
That, in and of itself, may sound boring to the average player, but in the path of accomplishing this goal are many obstacles. You know them all, don't you? Just check our forum discussions for ideas. The big bad guys are the NWO, and are saved for the grand finale of the game.
On the way, you connect with other like-minded characters (perhaps you recruit people within your game; perhaps this could end up as a massive multi-player game?) and you work together to take down and/or overcome adversaries along the way.
Instead of competing against co-players to beat them, players win by racking up the most points along the way. Individual scores get bumped by successes of the group (we all move forward when we individually work to achieve a goal in the fight for liberty).
Now I'd want to be careful here. Yes, every user wants to be able to shoot a mean firearm in a game, BUT, I would caution that we don't want to inherently describe the users of this game to be taking up arms. So what instead?
- Shield off bullets with a copy of the Constitution
- Fire a "gun" that wraps the adversaries in the Constitution
- Perhaps the user's gun shoots bullets (or flames or whatever) as one normally sees in a game, but they have a different effect: they cause the "bad guys" to shake their heads and come to a realization that they're on the wrong side; they toss off their DEA uniforms (or whatever) and quickly run over to join the freedom fighters
- All players target one legislation and fire their "votes" at it to make it pass or fail
- Other ideas?
Just brainstorming here, but since a great deal of RP supporters seem to be the young'uns (and computer-focused folk as well), I should think this could be an effective vehicle for spreading the message in yet another way.
Your thoughts?
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I am a gamer and I'll tell you that won't work.
On another note all of you should check out this game that just came out. It's called The Political Machine 2008. Basically it's a really fun simulation of the election process. You can even play as Ron Paul.
Check it out. Here is a link to the review.
http://www.1up.com/do/rev...
Nite Owl Programmers
Programmers tend to be night owls. Yeah, it's a blanket statement, but one that's usually pretty darn accurate! And so I bump this up for any late-night computer geeks to see.
Excellent idea. I'd also
Excellent idea. I'd also propose a board game based on Ron Paul's message.
My brother-in-law is a
My brother-in-law is a programmer and I sucked into gaming for a few years. I look back and just feel like it was just a distraction. I played team games. The bigger the game the better. One game in particular was a MMO which featured 3 opposing empires. It sticks out to me because I see what happened in that game happen currently in politics. That is one side dominates, one side fends off the dominating team, and both squash the smaller team. The smaller team is left to seek other means of participation in obscurity. That's is what i see today and what was debated at the time was how to balance the game play better.
Many fans of the game suggested adding more real complexity to the game but developers wanted a game that catered to the "casual" gamer as opposed to the thinking gamer.
In that game you received kits from stations for free. When you scored you got experience points, after a certain number of points you got merits and so forth.
If I could have ever build a game in that image I would model it from the real world and shape it into my own quasi-utopia. I would build it to accommodate 5 factions and be able to expand to 7. Build in a real economy and teach what a free market is. Rewards for using you head and consequences for not. I'd tailor the empire/factions to the different ideologies most prominent in todays society. Each empire would be ruled by the economic model in which the ideology subscribes. I would make an attempt to recreate the political scene as it could/should be.
But whatever I'm not really into gaming anymore.
Commission on Presidential Debates - http://www.debates.org/pa...
National Ballot Access - http://www.directdemocrac...
Voters for none of the above - http://nota.org/
Black Box Voting - http://www.blackboxvoting...
For a time, and partially intended as humor, I proposed
a new family game: The Central Banking Game. Loads of fun. Create massive inflation and bring down your opponents' governmental and societal structures, form cartel partnerships and banking cabals online, create chaos, bread riots, bogus free trade agreements, install totalitarian regimes, enslave entire populations, confuse your citizens with foreign military adventures and improbable spins when your electronic populations get suspicious, send your citizens on non-uniformed invasions of your neighboring countries and bring about the collapse of their public health systems. Create your own parroting news media. Constant thrills and intrigue for the whole family as you try to discover the identity of your friends and enemies. Learn Keynesian destructo-nomics the fun way. Create your own World Order. Great for the kiddies.
Monopoly
That comes pretty close to the game of monopoly. The inverse side of Monopoly would be the game of Life. Pretty funny actually.
Has to be way more subtle than that.
Try an mystery/intrigue game like "Under a Killing Moon", combined with a deep plot and rich environment like "Riven". You start off as a contractor in Iraq (with excesses there, like leaving trucks to burn) and start connecting the dots.
There will be times where you have to defend yourself, sneak around, et cetera.
Duke Nukem was kinda like that
Duke Nukem was one of the first generation of First Person Shooters. It was set in Washington, D.C. and the main character had to fight off an alien invasion. Some of the alien's were dressed in police uniforms and looked like bipedal boars.
There have been too many games to name that have been developed as an Orwellian plot. Most of them deal with futuristic and post apocalyptic scenarios.
There has not been a game specifically dealing with taking down big brother or the Orwellian system before it comes of age. There are plenty of movies and games for after the fact but only V for Vendetta actually goes into taking the system out before it gets a stranglehold.
I think the idea is an awesome one. If it was done correctly by a major developer you could easily expect the plot line to be unique and sell millions of copies.
For those of you that don't know.... the gaming industry is an 18 billion dollar a year machine. It's one of the best kept secrets. Games account for more money per household than bullets. Even the army has put out a game in an effort to do some recruiting. If you want to have another great avenue for opening the youth's eyes gaming is where it's at.
Massive Industry = Massive Outreach Potential
One of the things I learned from watching Play Value (a fun and interesting series of short vids about the gaming industry) is just how big the gaming industry is.
Think of all the movies there are out there. Consider all the marketing, big-screen and DVD incarnations, related consumer products merchandising, etc. affiliated with movies.
Gaming is larger than that. Yes, I'd say we have a potentially massive audience.
You have a great imagination
Don't forget to add Homeland Security and the various swat teams, FEMA unused trailers, FED open ended printing press, Haliburton, and Blackwater as well as all of the hummers that are just burned and left abandoned in the desert if they get flat tires. One thing for sure is there would be no shortage of intrigue or action. No one could make up this drama that is being played out. Maybe a game will be what it takes to wake people up to their reality, ironically.
More great ideas!
Wow, victory, I didn't know about the Hummers abandoned and left to burn in the desert...and you're right; reality has written the script for us. Now we get to write the ending. :)
Okay, so who's going to take this project on? JohnGalt? Liberty_Belle, are you alerting your stepson to this thread? Who here is interested in making this game concept a reality?
I have read it a few places
Haliburton and Blackwater sqaunder unchecked while the troops go without proper supplies. Why fix the hummers when they can just get a new one?
That's from "Iraq for Sale" I think....
...or "No End in Sight."
They just write them off and get a new one since the government trough is wide open with no accountability whatsoever.
Ron Paul's Campaign for Liberty Money Bomb!
“Always vote for principle, though you may vote alone, and you may cherish the sweetest reflection that your vote is never lost." -John Quincy Adams
Good ideas! Here's some more.
Well, I'm glad to see there's some interest in this idea, and that I'm not the only one thinking this way. I really expect this could really catch on, if it's done right. Since I'm not a programmer nor a computer graphics designer, the best I can do is share my ideas in good ol' text. :)
As suggested in comments below: "For realism...the game should come complete with false-flag terrorist attacks, protestors getting tasered and beaten, internet disinfo trolls (etc.)"
I agree, with the caveat that issues perceived by the general public as "tin foil hat" get introduced much later in the game (not that those particular examples were "tin foil hat" examples). Grabbing interest in the game and keeping them playing on lower levels (where less-"conspiratorial" ideas are in play) may help pave the way for introducing other ideas as players get more involved (and therefore more committed) in the game.
Just as it's overwhelming to begin a r3volution conversation with someone by speaking first of 9/11 theories and other ideas that may not be readily accepted, I should think it would be to the game's advantage to utilize the basics in the lower levels of play first, and then introduce more "suspect" ideas later in the game.
E.g., start out with unbridled inflation (something everyone can relate with) -- perhaps the player begins with a set amount of funds, but as time passes, the funds deplete, not because their money has been taken from them, but because the value goes down during play. This sets a sense of urgency -- gotta reach subgoal X quickly before I can't afford to buy (gas to get to place X, or food, or whatever...). The message is: time is of the essence. We need to act now, while we can.
Also, the well-known FISA telecom immunity can be brought into the early stages of the game, since everybody knows about that very real issue (i.e., "non conspiratorial"). Perhaps have communications between users get intercepted by the adversaries, thus (temporarily) thwarting the players' plans...until they find a way around that obstacle and forge ahead in the game.
Personally, I would want the overall approach to this game to be one that Ron Paul himself would be comfortable playing (if he, uh, played such games). I'd strongly advise keeping this a high-adventure, action-packed, and yet peaceful demonstration (meaning, while we may defend ourselves, we don't attack with violence) of returning to a Constitutional republic. There may come scenarios where peace necessarily gives way to violence, but I would urge those pondering the design of this game to consider the image this game would represent to people, and how people would perceive this game in light of pursuing liberty. We want to be careful as to how we represent the intentions of the Campaign for Liberty; while this game would not have that particular name associated with it, the ideas of the CFL would most certainly be associated with it. The last thing we'd need is for such a game to be perceived by the public as an "anti-government" game, since our goal is not anarchy, but a return to a specific kind of government: a Constitutional republic.
Heck, just the act of designing this game may help us storyboard our own effective approaches to the issues facing us in real life. Even if it never came to market, it would certainly help us flesh out ideas on how best to proceed in this r3volution.
Half-Life 2 does a pretty
Half-Life 2 does a pretty good job portraying the police state in a dystopic future totalitarian system. Complete with additives in the water and tazer/cattleprod-happy excessive enforcement, the loudspeaker announces: "City 17. It's SAFER here."
HL2 Greatest game ever made
I'd have to agree. For those of us that know games, movies (think Matrix)
and are also privy to the WO (World Order.... It's not new folks.), Half Life 2
was a complete mind bender.
For those out there who are even half-way (lol) interested, check out HL2
and see how close they hit the nail on the head.
*WARNING : Game comes complete with futuristic plot line of alien invasion as the causality of a totalitarian police state. Probably has more truth than fiction as to how human thought works and reacts against population bases.
(Supplant Communism for Terrorism, Terrorism for Alien threat etc.)
im a developer...
albeit less of a programmer and more of an artist.
i was seriously considering putting together a retro style pixel-pushed arcade-like side scrolling politically charged beat-em-up, basically taking down all the lame ass neo-cons established in various branches of the government. the focus was mainly humor through satire, but still deliver a poignant message about how it all works by reflecting the reality of todays political landscape and how it is perceived by the average dolt.
then i realized that by the time it would take me to finish it working alone, the elections would have been far over with and forgotten by most people to even care. :(
Anyone like Civ2?
Fortune Favors the Bold
I design scenarios for fun sometimes. I have thought about doing a R3vOLution vs. NWO scenario.
I LOVE Civilization II; I
I LOVE Civilization II; I thought it was one of the greatest computer games of all time.
I've done cover art for games before, by the way. I'm a 2D computer painter as well as being a cartoonist.
SUPPORT OUR FOUNDERS' AMERICA
Support the Constitution of the United States
JohnGalt ..IR8 ..see my
post below and contact him! I think it would be a massive tool for eduational purposes and make it a "new cool" to get involved in politics!
that sounds cool
They're coming out with Civilization Revolution for X-box 360 pretty soon. That would be the perfect platform for your Revolution Vs. NWO scenario.
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Support Ron Paul's Campaign for Liberty!
“Always vote for principle, though you may vote alone, and you may cherish the sweetest reflection that your vote is never lost." -John Quincy Adams
personally
Fortune Favors the Bold
I like the Civ2 engine the best for whatever reason. As far as design goes, it's the most flexible.
I would only need unit art. I could program the rest.
A Civ II based freedom game
A Civ II based freedom game would be incredibly fun.
SUPPORT OUR FOUNDERS' AMERICA
Support the Constitution of the United States
For realism...
...the game should come complete with false-flag terrorist attacks, protestors getting tasered and beaten, internet disinfo trolls, crooked politicians taking bribes and paying for hookers using tax-payer money, endless "war on everything," rigged black-box elections, a propaganda matrix posing as "mainstream" media, etc.
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Support Ron Paul's Campaign for Liberty!
“Always vote for principle, though you may vote alone, and you may cherish the sweetest reflection that your vote is never lost." -John Quincy Adams
JKap! Yes ...we need a whole series
you are welcome to contact my stepson below ...editor of the number one gaming magazine and a really cool guy.
Liberty-minded?
He is involved in the r3volution? Would he be sympathetic to this idea?
Editor Electronic Gaming Monthly
Is my stepson ( we barely know each other ) but here is his blog page.
I have often thought of the same thing...to create a Revolution Game and a Politics Campaign game. Which would make it popular to get involved and educational too! Very Cool Tool!
Great minds think alike!
Contact Crispin here:
http://www.1up.com/do/my1...
I used to subscribe to EGM
His reviews were generally the best in the mag as I recall. Small world...